3/6/2023 0 Comments Everspace 2 tier 2 ships![]() ![]() Which means that even your most basic white weapon/shield modules become even more powerful than the earlier resource-based weapons/shields rendering the older resources completely obsolete and useless as a result for anything other than a couple special support based modules. The base stats of these basic white weapons and shields become stronger and more powerful, but your old resource-based modules such as titanium and hyperium, do not. See, right now, as your tech/eras advance, so do your basic white weapon/shield modules (as they should). Unfortunately, this is where we get into the issue of scaling. So you might think, hey, then why don't you mix and match with the older resources as well, then there's no problem right? Wrong, and that's where the second problem becomes glaringly apparent. One, you have these new resources that are considerably more powerful/useful than the previous, but you may have a limited supply, so you may not be able to use too much of them in your new builds for the moment. Well the problem hits when you hit the next level/era because of 2 things. Constantly accruing, and nothing to do with them. Other than that, they become pretty much, completely useless. Right now, not much other than diplomatic trade and a couple special support based modules. So, what do you do with the old resources to which you now have tons of. You have these new elements that are stronger and more powerful, so naturally you are going to use these as much as possible. The problem comes in once you research the next tier of resources. Any more you mine (which you can't stop), simply gets wasted/thrown away. You have planets that have this resource that is mined, continuously filling your stockpile up to a maximum of 999. You can obviously use that resource in your ship designs and use their module counterparts to boost your ships stats. Where instead of the huge list, you could snap-in and snap-out resources as needed that add the unique modifiers associated with the resource to the base module type, creating the resource-based variants in the process.Ĭurrently, when you research a new resource-based material (Titanium, Adamantium, Orilchalcix etc.) or substance (Hyperium, Antimatter, Quadrinix etc.). To accomplish the above goals, the idea is to propose to the Dev's that they add a module editor to the ship designer, to use for customizing ship modules instead of the current system where you have this huge list of ship modules, all of the same type, where the only difference between many of these modules (other than stats) is their resource variant. ![]() ![]() Clean up the Ship Designer interface and thus make the Ship Designer more intuitive and easier to use as a knock-on effect.Make researching resource-based modules more worthwhile and keep them competitive by making them scale better, maintaining their usefulness and relevance throughout the eras.Introduce a Module Editor for creating custom modules and thus greatly expand ship design possibilities.The concept for this idea is to accomplish the following goals: As for the demo, you'll find it on Steam.Idea/Ultimate Goals: (This is a modification concept, not a redesign) The new content is currently scheduled for release sometime this fall. Of course, as with every update, the Everspace 2 story campaign will be expanded with new chapters. You can also expect the maximum player level to be increased with Khait Nebula's release, and some new perks to chase, too. The Khait Nebula will bring back Shadow Creature encounters, and mix classic gameplay elements with new ones. Save files will carry forward to the full game if you decide to buy it.Īlongside today's news, Rockfish also offered some early details about the game's upcoming fourth star system. You can only reach up to level 5 in the demo, but you can still earn resources and currency after that. Because you'll have access to the entirety of the first sector of the Ceto system, you'll also come across a number of random encounters and secrets. The Everspace 2 demo includes the game's first five main missions, as well as two side missions. To see this content please enable targeting cookies. A new demo has been released on Steam, offering a fairly sizeable amount of content.Īll content in the demo is based on the game's most recent Early Access update, which added a new star system, new companion, new ship and more. ![]() Everspace 2 developer Rockfish has dropped a nice surprise for players on the fence about its excellent space shooter. ![]()
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